Deals Fire DMG equal to 50% of The Dahlia’s ATK to one designated enemy target.
The-Dahlia Skill
Level: 1
Deploys a Zone that lasts for 3 turn(s), with the Zone’s duration decreasing by 1 at the start of The Dahlia’s turn. Then, deals Fire DMG equal to 80% of The Dahlia’s ATK to one designated enemy and their adjacent targets. While the Zone is active, increases all allies’ Weakness Break Efficiency by 50%. Toughness Reduction taken by enemy targets while not Weakness Broken can be converted into Super Break DMG.
The Dahlia Ultimate
Energy Cost:
Level: 1
Inflicts “Wilt” state on all enemies, lasting for 4 turn(s). Then, deals Fire DMG equal to 180% of The Dahlia’s ATK, which is distributed across all enemies. Reduces DEF of enemy targets in the “Wilt” state by 8% and applies Weakness of all “Dance Partners'” Types to enemy targets.
The Dahlia Talents
The Dahlia Talent
Level: 1
When entering combat, The Dahlia regenerates 35 Energy and grants “Dance Partner” to this unit and the teammate who triggered combat. Whenever there is no other “Dance Partner” on the field, grants “Dance Partners” to this unit and the teammate with the highest Break Effect. After a “Dance Partner” attacks a Weakness Broken enemy target, the Toughness Reduction from this attack is converted into 1 instance of Super Break DMG at 30%. After an enemy target is attacked by the other “Dance Partner,” The Dahlia launches a Follow-Up ATK, dealing 5 instance(s) of DMG, each dealing Fire DMG equal to 15% of The Dahlia’s ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG is converted into 1 instance of Super Break DMG at 100%. This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.