Deals Imaginary DMG equal to of Mydei’s Max HP to a target enemy.
Mydei Skill
Level: 1
Consumes HP by an amount equal to of Mydei’s current HP. Deals Imaginary DMG equal to of Mydei’s Max HP to one designated enemy unit and Imaginary DMG equal to of Mydei’s Max HP to adjacent targets.
If the current HP is not sufficient, using Skill reduces Mydei’s current HP to 1.
Mydei Ultimate
Energy Cost:
Level: 1
Mydei gains “Death Proof” for 20 turn(s). While in the “Death Proof” state, Mydei can restore HP by of his Max HP after being attacked. Deals Imaginary DMG equal to of Mydei’s Max HP to one designated enemy, and deals Imaginary DMG equal to of Mydei’s Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s).
Mydei Talents
Mydei Talent
Level: 1
For each of HP lose, gains 1 point of Charge (up to 200 points). When Charge reaches 100, consume 100 points of Charge to enter the “Vendetta” state, restores HP equal to of Mydei’s Max HP, and advances action by . While in the “Vendetta” state, Max HP increases by of the current Max HP and DEF remains at 0. At the start of this unit’s turn, automatically uses “Kingslayer Be King.” When Charge reaches 150 points while in the “Vendetta” state, Mydei immediately gains 1 extra turn and automatically uses “Godslayer Be God.” When receiving fatal damage while in the “Vendetta” state, Mydei clears his Charge and exits the “Vendetta” state, restoring HP by of his Max HP. For each 100 points of Mydei’s Max HP beyond 6000 points, the Charge Mydei receives from enemy targets’ DMG increases by NaN%, and his Incoming Healing increases by NaN%, tallying up to 0 HP in excess.
Godslayer Be God
Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to of Mydei’s Max HP to one enemy and Imaginary DMG equal to of Mydei’s Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.