When an ally target attacks, there is a 100% base chance for Hysilens to inflict Wind Shear/Bleed/Burn/Shock on the hit enemy target, prioritizing to inflict different states.
Under the Wind Shear/Burn/Shock state, at the start of each turn, the enemy target takes Wind/Fire/Lightning DoT equal to of Hysilens’s ATK for 2 turn(s).
Under the Bleed state, at the start of each turn, the enemy target takes Physical DoT equal to 20% of their Max HP, up to of Hysilens’s ATK, lasting for 2 turn(s).