Energy Regeneration : 20 Weakness Break : 30 Level: 1
Deals Fire DMG equal to SAM’s ATK to a single enemy.
Fyrefly Type-IV: Pyrogenic Decimation
Firefly Enhance Normal Attack
Weakness Break : 45
Deals Fire DMG equal to SAM’s ATK to a single enemy.
Firefly Skill
Single Target
Weakness Break : 60 Level: 1
Consumes SAM’s HP equal to 40% of SAM’s Max HP and regenerates a fixed amount of Energy equal to of SAM’s Max Energy. Deals Fire DMG equal to of SAM’s ATK to a single target enemy. If the current HP is not sufficient, then SAM’s HP is reduced to 1 when using this Skill. Enables this unit’s next Action to be Advanced by 25%.
Fyrefly Type-IV: Deathstar Overload
Firefly Blast Skill
Weakness Break : 90 / 45
Restores HP by an amount equal to 25% of this unit’s Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turn(s). Deals Fire DMG equal to (0.2 × Break Effect + ) of SAM’s ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + ) of SAM’s ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%
Firefly Ultimate
Enhance Energy Cost: 240
Level: 1
Upon entering the Complete Combustion state, Advances SAM’s Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit’s Weakness Break efficiency by 50% and the Break DMG received by the enemy targets by , lasting until the current attack ends. A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 70. SAM cannot use Ultimate while in Complete Combustion.
Firefly Talents
Firefly Talent
Defense
Level: 1
The lower the HP, the less DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by . If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.