Deals Physical DMG equal to Boothill’s ATK to a single enemy.
Single Target
Deals Physical DMG equal to of Boothill’s ATK to a single enemy target. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy currently with Standoff.
Boothill Skill
Impair
Level: 1
Make a targeted enemy and Boothill enter the Standoff state. Boothill’s Basic ATK becomes Enhanced, and he cannot use his Skill, lasting for 2 turn(s). The remaining turn count reduces by 1 at the start of Boothill’s turn. The enemy target in Standoff becomes Taunted. When the enemy target/Boothill receives an attack from the other, the DMG they receive increases by /15%. After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff. This Skill cannot regenerate Energy. This turn will not end after using this Skill.
Boothill Ultimate
Single Target Energy Cost:
Level: 1
Apply Physical Weakness to a target enemy, lasting for 2 turn(s).Deals Physical DMG equal to of Boothill’s ATK to the target and delays their action by .
Boothill Talents
Boothill Talent
Enhance
Level: 1
Every stack of Pocket Trickshot increases the Enhanced Basic Attack’s Toughness-Reducing DMG by 50%, stacking up to 3 stacks. If the target is Weakness Broken when the Enhanced Basic Attack is used, for every stack of Pocket Trickshot, deals Break DMG to this target equal to // of Boothill’s Physical Break DMG. The max Toughness taken into account by this attack cannot exceed ×16 times of the base Toughness-Reducing DMG dealt by the Basic Attack “Skullcrush Spurs.” After winning the battle, Boothill can retain Pocket Trickshot for the next battle.